[Remote] Senior Environment Technical Artist (Unreal Generalist)

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Note: The job is a remote job and is open to candidates in USA. That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. They are looking for a skilled and well-rounded technical artist to be the critical bridge between technology and art, collaborating with programmers, designers, and artists to ensure successful asset deliveries.


Responsibilities

  • Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory
  • Help identify game performance issues and bottlenecks and assist with general art content optimization
  • Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements
  • Support content creation in engine and build pipelines and tools as needed
  • Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques
  • Troubleshoot various Unreal content authoring related issues encountered by users
  • Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc)
  • Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs
  • Evaluate and incorporate new engine release features into production workflow as they become available
  • Write clear, maintainable code within the structure of studio code library
  • Create/Maintain Unreal usage documentation

Skills

  • 5+ years of professional experience in game development as a tech art generalist
  • Unreal Engine World Partition Streaming / HLOD familiarity
  • Unreal Engine Expertise both as power-user and developer (Blueprint & C++), Ability to expose C++ properties to Python/Blueprint
  • Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt)
  • Runtime rendering profile and optimization experience
  • Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected
  • Maya proficiency
  • Experience with writing shaders
  • Maya API / Plugin Experience

Benefits

  • Medical
  • Dental
  • Vision
  • 401(k) match
  • Flexible PTO
  • Supplemental life and disability
  • And more

Company Overview

  • That's No Moon is a content creation company that provides products and services for the entertainment industry. It was founded in 2020, and is headquartered in Los Angeles, California, USA, with a workforce of 51-200 employees. Its website is https://thatsnomoon.co/.

  • Company H1B Sponsorship

  • That's No Moon has a track record of offering H1B sponsorships, with 2 in 2025, 1 in 2024, 1 in 2021. Please note that this does not guarantee sponsorship for this specific role.

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